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Arma 3 reduce weapon sway
Arma 3 reduce weapon sway








arma 3 reduce weapon sway

Helps them survive longer when caught in the open. They may use smoke to conceal their movement. – AI Groups coming into contact while in the open will try to move to cover. Enhances awareness for groups that are not directly in contact with an enemy. – AI share info about threats with other groups in their proximity if they have radios. Less chances of getting shot through the thick of the fog or darkness by AI you can’t even see. This is done because the view distance of the AI on the server determines how fast they will lose a target they already became aware of. – The viewdistance of the dedicated server is dynamically adjusted during a mission based on sun elevation and fog level. Units (especially players) may change equipment so it doesnt make sense to have an “AT guy” wear a big “shoot me first” sign just because he’s in that “class”. Units are classified by importance in 3 levels: less (civilians, insurgents, militia), normal (regulars), more (special ops, snipers, officers). Wounding your target has an immediate effect on their ability to detect you or shoot back. The skills are appied after the start of the mission for present units or for any units that may spawn in later. You can also apply global coefficients per faction. You can configure for each unit class values for their aiming, spotting and general skills.

arma 3 reduce weapon sway

This way you can have regular unit better then guerilla but spec ops or snipers a lot better then all so you’re able to customize but also keep the diversity. The skills are randomized but given in between a minimum and a maximum value based on the skill level each unit is assigned in. – The units skills are automatically configured based on their unit type, faction and the settings that can be changed in the userconfig. Makes sneaking up still possible while soldiers will detect other noises better overall (those made by gun shots or vehicles for example). Hearing has been improved for soldiers but the perceived noise made by soldier movement was reduced. Base sensitivity skill has been reduced for civilians (3->2) and increased for snipers (3.5->4).Įnemy snipers should be harder to hide from while friendly snipers should be employed strategically.

arma 3 reduce weapon sway

– Reconfigures detection skills for soldiers. Makes tweaking them from the userconfig more effective. The lower the skill, the more increased dispersion. – Weapon dispersion varies more with unit’s skill. – AI’s fire mode selection, rate of fire and engagement ranges are tweaked. Here’s an (mostly) up to date feature list: Here’s the current snapshot for all you lazy bums who can’t be bothered to grab it from PWS/SU 🙂ĭownload: asr-ai3-20140217 Note: the userconfig needs to be updated, it’s structure changed a bit.Īs usual, updates are quite often pushed to the SU/PWS repo, but not so often packaged and uploaded like this.










Arma 3 reduce weapon sway